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Moons of madness ps44/7/2023 Any time Moons of Madness has the choice of making players take one or two steps to carry out a task, and making players take half a dozen or more steps to carry out a task, it opts for the latter. ![]() You don’t just put on a spacesuit and go outside, you…well, you get the picture. You find that a room has flooded, so you don’t just have to turn the sprinklers off and drain the room, you have to wander through hallway after hallway, occasionally adjusting screws and knobs, finding canisters, manually turning off sprinklers, and then inserting the canisters into a machine and adjusting their flows so that everything drains properly. You don’t just go to the canteen to get a cup of coffee, you go to the canteen, pick up your cup, insert it into the coffeemaker, turn the coffeemaker on, fill your cup, take it out, drink it up, and do it again - while also pausing to eat dehydrated food. You spend a huge chunk of time here carrying out menial tasks, and many of them seem like they’re as drawn out as possible. Pity, then, that the gameplay is so tedious. Everything looks crisp and clean, and, at least from a visual perspective, it delivers on its promise of being a cinematic experience. Moods of Madness, by contrast, looks very nice. Even if those games I linked in the previous paragraph were, to varying degrees, alright, none of them really stand out in my memory as being particularly well-made. While Moons of Madness follows in the footsteps in other recent games that draw on the works of HP Lovecraft (particularly Conarium), I don’t think there’s any denying it has substantially higher production values than any of them. Okay, that was needless snark in that last paragraph. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams.A Lovecraftian horror game? Well, there’s something new. With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? Experience true cosmic horror You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Invictus, a state-of-the-art Mars research outpost designed to identify the true nature of the message. ![]() ![]() Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. ![]() Their analysts broke it down and determined it was of intelligent origin. The message confounded Orochi scientists. A mysterious signal has been recorded coming from the red planet.
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